Fallout 76 News & Information

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Latest News Fallout 76 News & Information includes uncoming Fallout 76 New Seasons Fallout 76 Updates & other gaming information.

Fallout 76 Atlantic City DLC is coming to FO76 sometime in the future. Maybe it will be Fallout 76 Season 14 Scoreboard. Check out this video that includes the teaser trailer. Fallout 76 Atlantic City.

Fallout 76 Season 13 is supposed to drop sometime in June, 2023. We are down to three possible Tuesdays. June 13, 2023, June 20, 2023, or June 27, 2023. I do find it weird that they didn't announce a release date yet.

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June 20, 2023
06/18/23 First teaser trailer for Fallout 76 DLC Atlantic City dropped about a week ago. Atlantic City looks like to me that it will be a new area on the map like Pitt Expedition but an area that you can hangout in and do more. I am hoping Fallout 76 Atlantic City DLC will expand FO76 map with many new quests and storyline.
06/12/23 Fallout 76 Season 13 could start tomorrow.
01/24/23 Fallout 76 servers will be down for an update FO76 When is the next update for Fallout 76? Are Fallout 76 servers down?
Tuesday, January 24 at 10 a.m. ET we are bringing Fallout 76 offline across all platforms to apply an update. This update is focused on bug fixes and improvements, but also includes the illegal weapon mod removal we announce in November.
What does this mean for my weapons?
For a great majority of our player base, you will not notice any changes to your weapons. This system will detect weapon mod attachments placed on weapons that they don't naturally belong to and cannot be obtained through gameplay. In addition to this, weapons with mods that we have removed from the drop pool previously in balance adjustments will also be impacted. This includes weapons such as Stalkers Shovel's and Explosive Energy Weapons.
This implementation is to ensure that all players have the same advantages as you, whether this be in Events, Daily Op's, Scorched Earth and more. All players must adhere to the EULA rules and regulations, and the terms of our TOS.
Weapon Improvements
Additionally, we're making a few changes to existing weapons. A few of these changes being:
Assault Rifles will now correctly have the Rifle classification regardless of how it is modded.
Explosive bullets now only apply to bullets. (Railway Spikes excluded.)
Handy Buzz Blade's will have greatly reduced VATS AP consumption.
Radium Rifles will have an increased rate to learn mods when scrapping.
Gunpowder is now categorized as junk/scrap.

BUG FIXES & IMPROVEMENTS what did they change
Allies: The proper name is now displayed for Sam, Katherine, and Xeno when inspecting or placing Allies in the players C.A.M.P.
Buffs: The 9 Ball Table now correctly provides a +2 Charisma buff to players after being used.
Buffs: The Spore Plant Bed now correctly gives the Well Rested Bonus after being used.
Displays : The Thirst Zapper can now be displayed on the full-sized Wall Weapon Rack.
FreeCam: Players can no longer place floor objects on top of their character while in FreeCam mode
Message Board: Neon Letters can now be applied to the Message Board Kiosk Roofs: The Abandoned Mine C.A.M.P. Kit Roof now correctly uses the same amount of budget as other roof corner variants
Trophies: Fixed an issue that caused Nuclear Winter trophies and statues to not be buildable in C.A.M.P.s and Shelters
Pirate Ship: Adjustments to the collision and snapping on the Landlubber Pirate Ship and Sea Legs Pirate Ship
Radioactive Holiday Tree: Fixed an issue where the Radioactive Holiday Tree would leave persistent radiation when stored in a Blueprint
Recipes: Players who have learned the recipe for Cappy and Bottle's Couple Sign can now correctly build the object
Survival Tent: Fixed an issue which could prevent players from fast traveling to their team member's APC Survival Tent
Watch post Prefab: Fixed the collision on the top stair

Garrahan Mining HQ: Addressed an issue that prevented players from entering the Garrahan Mining Headquarters from the Garrahan Mining Lobby.
Nuka-World on Tour: Lady G's stall is now in its proper place.

Distinguished Guests: Players will now receive proper rewards for each completion stage of this event.
Feed the People : Food canisters will no longer despawn during Feed the People when a player enters the loading dock.
Nuka-World on Tour: All Nuka-World on Tour Public Events now correctly drop Legendary Cores upon event completion "What Slept Beneath" now grants the correct amount of XP "Seismic Activity" now properly grants Ultracite Scrap as an event reward "Deposit Buckaroos" counter in Most Wanted now displays the number of Buckaroos needed instead of using a progress bar.

Junk : Gold Table Spoons now provide gold instead of silver when scrapped.
Gunpowder: Gunpowder is now classified as a junk/scrap item.
Nuka-Cola: Nuka-Grape now shows the correct value of rads removed after drinking.
Power Armor: The T-65 right arm now correctly requires Aluminum for crafting, to match the left arm.
RadAway Diluted: Reduced the debuff timer from 2 hours to 7 minutes to be more aligned with RadAway, which has a 15-minute debuff timer.
Sunshine Oil: Adjusted the Sunshine Oil to use the correct Damage Resistance effect. The Damage Reduction now also is increased by the Herbivore mutation.

Quack Surgeon: Mire Magic Moonshine and Vintage Mire Magic Moonshine now work with the Quack Surgeon Perk.
Perk Sharing: Added a gameplay setting to allow players to reject Shared Perks from Team Members.

Client Stability: Addressed a client crash that could occasionally occur when returning to the Main Menu from an Expedition.

Local Looting: Allies in a Downed state will no longer appear in the nearby corpse's menu.
Fanfare: Adjusted the "Seismic Activity" event start banner to not overlap animations.
Pip-Boy: Bobblehead: Big Guns now displays its Buff in the Pip-Boy. WEAPONS
Ammunition: The Explosive prefix on weapons only applies to bullets (Excluding Railway Spikes).
Ammunition : Recoverable projectiles from the player's weapons are no longer able to be looted by other players.
Flamer: Addressed an issue causing the Flamer to give false positive damage numbers when hitting enemies in VATS. The Flamer will now hit enemies during VATS more efficiently.
Mods: The Auto-Axe and Chainsaw now show the number of mods unlocked at workbenches.
Melee : The Cultist Dagger and Bowie Knife can now be modded.
Melee: The Deathclaw Gauntlet and Meat Hook no longer use One Handed Weapon Perks. They still benefit from Unarmed Perks.
Mods : The Sleek Mod effect now stacks when applied to two pieces of leg armor. Mr. Handy Buzzblade: Reduced the VATS AP cost for Mr. Handy Buzzblade.
Rifles : Assault Rifles now correctly have the Rifle classification regardless of how it is modded.
Rifles: Radium Rifles now have an increased chance to learn mods when scrapped. Thirst Zapper: Fixed an issue that caused unlimited throwables with a Thirst Zapper equipped.
Thirst Zapper: Fixed a bug where the water ammo for the Thirst Zapper appeared in the Favorites Wheel

December 24, 2022 Fallout 76 News
DAILY OPS MUTATIONS COMING TO EVENTS! Fallout 76 news & info Mutation Invasion Update for Fallout 76. FO76 Public Test Server reopened to test Mutation Invasion Update for Fallout 76! The latetest news from Fallout 76. Anything fun coming to Fallout 76? FALLOUT 76: MUTATION INVASION PTS HIGHLIGHTS AND UPDATE LOG We’ve reopened the Public Test Server to share an early look at our upcoming Mutation Invasion Update for Fallout 76, which brings the Daily Ops’ Mutations you’ve experienced to Appalachian Public Events! We hope you will join us in trying out these events and are very interested in your feedback and bug reports with us in the Bethesda Studios Discord Server. Make sure to revisit this post regularly, because we plan to add highlights from each new PTS update we release over the course of playtesting. When is the next Fallout 76 update news & information? What new mutations are coming to Fallout 76 Daily Operations? What new enemies are coming to Daily OPS? INTRODUCING: MUTATED PUBLIC EVENTS Over the past four years, Appalachia has changed in many ways. While many of these changes are thanks to you (Project Clean Appalachia, anyone?) some of the changes are the results of daily long-lasting radiation exposure to the local inhabitants. Otherwise known as, “A Normal Day in the Wasteland.” Mutations you’ve grown to know and love from Daily Ops’ missions are now spilling over into Public Events! At the top of the hour, every hour a Mutated Public Event will appear. These events are marked with a special icon to indicate they are Mutated. Public Events for the remainder of the hour are normal events with no Mutations, which is also how this feature will function in the Live game. As a reminder, mutations can be: Volatile: Enemies explode upon death. Active Camouflage: Enemies are clocked when not attacking. Resilient: Enemies can only be slain with a melee attack. Freezing Touch: Slow targets down upon attack. Toxic Blood: Enemies leave behind small poisonous hazard upon death. Group regeneration: Enemies heal each other when within radius. Swift Footed: Increased movement speed. NEW REWARDS AND CHALLENGES! Completing a Mutated Public Event will net you Legendary Items, Treasury Notes, and other rewards you see in a typical Public Event. In addition to these rewards, you’ll also earn a new crafting component called Infusion Reagents. INFUSIONS Infusion Reagents can be combined at your Chemistry Workbench to create a new consumable item: Infusions! Infusions have powerful effects that last for a short amount of time. Each Infusion has multiple tiers that increase the magnitude and/or duration of their effects. Unlock higher Infusion Tiers by completing new Lifetime Challenges for Mutated Public Events. The more Mutated Events you complete, the more tiers you unlock! INFUSION DETAILS Currently, there are two infusions you can try out: Steel Skin Infusion: Gain the effects of wearing Power Armor for several minutes. Healing Cloud Infusion: Emit a Healing Cloud that heals you and other friendly nearby players for several minutes. ADDITIONAL REWARDS Mutated Package Similar to Treasure Pails and Holiday Gifts, Mutated Packages contain a host of rewards, from contextual ammo, Infusion Reagents, and a chance for rare plans, serums and Legendary Weapons. EARN MORE REWARDS WITH FALLOUT 1ST! What's new for Fallout 76 Fallout 1st? When participating in a Mutated Public Event with Fallout 1st members present, everyone earns more rewards! Regardless of if you are subscribed or not, all event attendees will earn increased rewards. “The more the merrier” as we say, meaning if enough Fallout 1st members are present, the rewards increase. DAILY OPS IMPROVEMENTS In addition to Mutated Public Events, we’ve also added new locations, enemies and a new mutation into our Daily Ops rotation. We’d love to hear your feedback on this new encounter group and mutation in our Discord. DAILY OPS New Mutation: Reflective Skin Reflective Skin: Enemies periodically enter a Reflective state that reflects back some of the damage done to them. Reflective Skin will also be on our Mutated Public Events list. New Encounter group: Aliens New Locations: Capitol Building Garrahan Mining Headquarters Morgantown High School

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